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noamuth Z'ress
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Posted - 2010.02.19 15:57:00 -
[1]
Is anything being done to bring back T2 bpo's? IE through a form of invent on T2 bpc's or through a form of reverse enginering on T2 items with less chance of success for getting a T2 BPO, and maybe a T2 Bpc? sent in a petion asking same and gm said to post here. thank you for your time, Noa
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noamuth Z'ress
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Posted - 2010.02.19 16:29:00 -
[2]
yea its fine if you are the one that owns some T2 bpo's , and no T2 dont need to be removed. but it does have to become balanced. old players and those that can afford multi billion isk ones off contracts that have say 30-100 ME and yes invent what a max of +3ME BPC still unbalanced as T@ bpo owners still have a great advantage over inventers do. also thank you ive been reading alot of the posts and yes its a heavy topic but little info for a balanced outcome, all ive seen is alot of post with differnt ideas. as this is differnt trying for balance and answers as to how T2 bpo's will be brought back if through hard invent with low % success is still giveing the inventers a chance to compete with T2 bpo owners
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noamuth Z'ress
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Posted - 2010.02.19 17:09:00 -
[3]
Edited by: noamuth Z''ress on 19/02/2010 17:10:44 Edited by: noamuth Z''ress on 19/02/2010 17:09:34 not buy them. it would allow players to have a chance to invent or reverse enginer T2 bpo's.. Which with a 10 run bpc you have 70% waste but can produce more at a larger cost including invent costs and fail rate. it would also drop the price of T2 BPO's and any player that can invent would have a chance to make T2 bpo's if so wanted, would also allow newer players to buy/ME/PE then for alot less then billions. yet a T2 bpo owner would be against this cause the prints they own would not be worth billions. also calc the costs needed to invent a 10 run bpc plus waste and fail rate. all to what gain the abilty to build with more then 1 print. or what if ya want ships? ive seen lots of ammo comments about T2 invent bpc's killing the market, but ships ? and the linkage2 above is off 11 run bpc's ?? max is 10 and at 10 runs you have 70% waste and yes pending area value changes but lets say 10k per round at those numbers the BPO holder still makes more profit, based on teh grounds that decrypters arent cheap and fail rate though with luck you can make out like a bandit some days and get a 1-10 success others if not all fail. so its still not balanced. note also that it takes alot to mass produce that kinda stuff at 70% waste.
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noamuth Z'ress
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Posted - 2010.02.19 17:41:00 -
[4]
Edited by: noamuth Z''ress on 19/02/2010 17:42:23 i do invent alot :) and thats one of the reason im here posting. to get answers to things ive heard in game.
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noamuth Z'ress
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Posted - 2010.02.19 17:57:00 -
[5]
the pos idea is an idea for the dev's to look into :)
the other is why must it always be about the best and bigest profit ?
what if someone wanted say less waste or just a collection ?
the abilty to invent/reverse enginer a T2 bpo wouldnt hurt the market, based on the above comment that many belive that inventers are teh ones that set market value. so how would it hurt the market to have more T2 bpo's? means some would still invent to try and get them others would not.
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noamuth Z'ress
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Posted - 2010.02.19 18:05:00 -
[6]
Edited by: noamuth Z''ress on 19/02/2010 18:07:05 Edited by: noamuth Z''ress on 19/02/2010 18:05:47
Originally by: Robert Caldera you heard what?? There are T2 BPOs ingame, yes, and they arent really a competition to the mass of inventors, unless you pick a bad item.
And no, the situation/your profit would not improve on increase of T2 BPOs ingame, because everyone + his dog would get one and start using it for cheaper T2 manufactoring, undercutting you everywhere.
the part of profit is in less items to build less data cores at trying to succed. yet would be comped out from trying to invent/reverse engineer a T2 bpo. but the cost per item assembled would be less of a BPO then a BPC. based on waste factor of 1-10 run BPC 10 runs is 70% waste
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noamuth Z'ress
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Posted - 2010.02.19 18:53:00 -
[7]
thats where your wrong on the 2nd link it says he has a bpo and 10 slots he uses on 11 run BPC's hmmm show me an 11 run bpc.
max is 10 but hey what do i know right? but this isnt the point and shame on me for entertaining you on this part in this thread.
and yes some can make it work but based on %
again read first post, is anything planed as ive heard?
not what has been discused prior ive spent days reading.
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noamuth Z'ress
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Posted - 2010.02.19 19:11:00 -
[8]
ill word it differntly. i asked a gm about what i have heard in game and was directed to this link and told to ask here. i first searched and read to see if i could find any post containg invent/reverse engineering a T2 BPO. lots of the same thing apearing in this post about the joys of inventing to have many bpc's to build from. but nothing adressing the the base comment from dev's/gms lots of player coments, which are insightful, but dont answer the reason this post is here. it just adds points of views. but maybe thats how this works the most views one way wins the dev's. :) unknowen
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noamuth Z'ress
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Posted - 2010.02.19 19:17:00 -
[9]
Originally by: Samantha U You've spent days reading up on this topic eh? You seem pretty clueless if you don't know how to do 11 runs with different bpc's.
read it!! lol "11 runs 10 lines" worded that way is backwards to what you 2 have said it means.
and yes there are valid points to the things ive read. but again not why this post was made.
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noamuth Z'ress
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Posted - 2010.02.19 20:03:00 -
[10]
Edited by: noamuth Z''ress on 19/02/2010 20:04:27
Originally by: darius mclever Edited by: darius mclever on 19/02/2010 19:36:16 the problem you try to solve with t2 bpo wont be solved that way. t2 invention is really the solution to the problem.
if you want to buff invention a bit, a skill that preserves input ME/PE i could support.
before i forget it. if you really want a t2 bpo. the sell order forum has plenty.
that is also a valid option :) . even if only 1/3rd of the input me/pe a 10th would still leave alot at 10-30me as seen from T1 BPC's on contracts. if the resulting me/pe of the invented bpc was higher then is posible ATM as based on other post say add 2 to ech lv then that would also address the waste % in turn effecting results. but if i wanted to spend billions on a T@ bpo i would have. again this is based on the rumors of it being an option in upcoming patchs. but what we hear or read in fourms as all know isnt always what happens on patch day.
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noamuth Z'ress
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Posted - 2010.03.01 18:53:00 -
[11]
Originally by: Athar Mu
Originally by: Mussaschi Always funny to read to let's stay with the facts:
57% of all t2 ships are build from t2 bpo and they have a profitmargin 20-60% better. 3% of all producers have them. Taking that numbers means that around 85% of all profit goes into the hand of 3% of the players for the rest time of eve.
So why talk about it. Don't be discouraged all you new eve players, 15% of the profit is yours.
I would just like to point you in the direction of this thread and this piece of data from CCP.
You will find that high volume item prices are controlled by Inventors and low volume item prices are controlled by T2 BPO owners.
Some items like EAF's and Marauders don't have T2 BPO's and they are not profitable to invent/produce...go figure!?
which is why i was saying that an option for T2 bpo's would make it worth while to try for. either through reverese engineering or invent. as an option to try for a BPO instead of a BPC, or in the form of say 10-100 succesfuly invents grants a 1% chance of a bpo.
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noamuth Z'ress
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Posted - 2010.03.02 23:42:00 -
[12]
part of the idea here is that by haveing an option to invent a T2 bpo or a chance based on number of success. would allow for those that want to try a chance for them. also it would drop the price of the insane T2 bpo's. but mainly it adds the abilty to try. for those that want the abilty to. also its been stated that with invetion you have more product to sell cause of many runs. that would still be the same based on the less then 1% chance theory would take awhile to get 1 and inventors would be able to sell it if they wanted to or keep it. not everyone in eve wants to be able to as posted in link above make and sell 12k ammo per mo some might want ships or mods, low end style.
just an option
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noamuth Z'ress
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Posted - 2010.03.02 23:48:00 -
[13]
in a nut shell. haveing an option to atemp to invent for a bpo like the bpc's would allow people to try for it if they wanted to. the option of less then 1% chance of getting one per 10-100 success is just an other option. but the first means if you want to you try and can fail. 2nd is the same but more random i think.
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noamuth Z'ress
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Posted - 2010.03.03 02:47:00 -
[14]
ok Less then 1% chance on 10-100 means that 1k invents means you have less then 10% of getting 1BPO. but the other part of the thread was, reverse enginer / hacking deck comments. which would use a ship to atempt to get a bpo like invention does for BPC's but. i still think haveing an option to try for a bpo would be best. means if you want to you can try for it and those that dont can keep inventing bpc's all they want.
keep in mind inveting shouldnt need alts to help as others post have said 9 alts or accounts is just not right. balance based on 1 account info best suits the theory.
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noamuth Z'ress
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Posted - 2010.03.03 03:30:00 -
[15]
as its been stated there are not bpo's of all items in eve. also i do invent and id like the chance to invent /reverse engineer for an atemp at a bpo. i shouldnt have to spend billlions on someone elses greed for prints that others claim have no value. the point is we who want a chance at makeing/inventing/reverse engineering should have the abilty to even if epic. your point is understood a player that wants to make only profit and mass production can always max out his skills and mass produce. other might not want to.
its an option for those that want to.
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